Healing Assignments: Sartharion
10:01 AM | Author: sonickat
Okay well I obviously at this point have not healed through this fight with mini-bosses up when I do, I will include details about that.

For this fight you generally are going to have 2 tanks. Neither tank takes a whole hell of a lot of damage if everything goes right but its quite possible to have some good burst damage if one or both tanks get's hit by the lava wall which should never happen but can.

We've generally ran this instance with 3 healers in 10 man and we had 7-8 on 25 man.

We assigned 1 healer to the MT and 1 to the OT for 10 man, with the third healer playing raid healer + backup tank healers. This fight can really call for some good old fashion cross healing, so don't let your healers get tunnel vision. Being that the instance is tuned down for ten man there can be times when the ae damage can be quite a bit to keep up with, with two tanks taking damage and only 1 raid healer.

With 25 man we assigned 1 priest and 1 paladin to each tank and a druid to hot them both up. The remaining healers raid healed. I do have to say the number of healers we brought to the 25 man without any mini-bosses up was overkill.

As far as trash is concerned its far more challenging to heal the trash in 10 man than 25 man. It doesn't seem to me that more orbs spawn from casters in 25 man so with more healers and more possible targets it wasnt very hard to keep everyone alive from the stacking beams.

Other then that I can't think of anything else important to mention except that for positioning during the boss fight. Id recommend positioning yourself half way between the two holes in the waves. That way you never have further to run one way or the other. Though by staying in the hole form the right wall, you dont have to move when the right walls spawn. Its a matter of flavor I guess, but its a choice between always having to stop healing and move a little, or every few walls or sometimes all of them having to stop for a longer time to move further.
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